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octopus58

40 Game Reviews w/ Response

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We need more OS games lmao this is amazing
I'm yet to see all the game has to offer but just the concept itself and what I've seen so far is really funny. The music is peak though beautiful

While I appreciate the idea of the game, I think that there's a few problems. The game is a little glitchy and confusing, once I collided with an obstacle I think I froze? Or something happened but there was poo that spawned, not sure what went on. It's also a bit confusing sometimes what to collect besides cheese, and there were often random glitchy/laggy moments. But that's fine, it's a good start, there's always gonna be room to improve so keep it up!

TheifDoesStuff responds:

Thank you! To clarify, you freeze when you collide with poison (It's that green hairball-looking thing) It freezes you for a set time and then makes the rat poo, making it lose Food/Points and size.
I plan to add some-what of a tutorial in V2 before the game starts, explaining the goal and what each sprite does.
Thanks again for your input :)

This is a great start! The concept definitely feels new and original, and I like the art for it a lot. Would love to know when there are more levels :)

PaperBagley responds:

Thank you so much! I am actually working on making new levels as we speak. I just wanted to make the game polished enough to put on here. Check out my twitter if you want to keep up with the progress of the game.

This was very fun to beat, and very cute! I actually wish it was longer haha.

The only thing I would improve personally is making space appear to be less tight, as I can often fit my head through blocks in places where the jump did not look possible. But otherwise the idea, the level design, and the challenge of this game were all great. Keep it up! :)

FizzyLemon responds:

Hey, thanks for the feedback! A lot of people have been mentioning that the game is too short, so I think I might revisit this one later down the line, maybe try and make it a large project in the future. Hopefully with the updated version I will have learned enough about game design to make the game genuinely appealing rather than just a short, barebones platformer. But I'm very glad you liked the concept and I'll definitely revisit it in the future!

This is a funny little game and the animation style reminds me of old Newgrounds :)
It is fun but I would try to do something about the hedgehogs spawning almost off screen (where you can barely see them) or when they overlap each other. Also some sound controls would be nice as the (admittedly cool) music can be a little loud! Great work, keep it up :)

Noobliss120 responds:

I could probably add a volume setting but I don’t know about the spawning off screen though
Anyway thanks for the review!

This game is pretty impressive for your first! I loved flipping through all the different tomatoes you made, and it's just fun to click around for a while. However it would be cool to have more options for growth (+1 and x2 are cool but I quickly got to the point where the counter is way off screen to make a difference lol) and more things happen at certain levels. Those make clicker games last longer and stuff in my opinion. But otherwise great work guys!

Fish125 responds:

Thank you for playing, we plan on rolling out an update that'll address the suggestions you've given us

Didn't expect that ending, that was super cool though! I loved how challenging this is, and how you had to think a lot instead of brute forcing through the whole game. Keep it up :)

raulmorenotamayo responds:

Thank you very much!

I loved this game so much, sure it was short and simple but it felt really fun to get all those upgrades! It just felt very pleasing to start out from something so little and then exponentially grow like crazy until the end. Won't spoil the end but... graphics were really unexpected which made it cool lol.

Kinda wish there was more upgrades and the game was longer, but I'll definitely take this. It was really fun to play through, so please keep making games :D

raulmorenotamayo responds:

Thank you so much for the kind words, it really encourages me :)

We need more OS games so I'm glad you're making one! But I really suggest working a bit more on the build before releasing it to the public. This OS feels very janky at the moment, certain elements of windows overlap other windows, dragging the windows centers to your cursor and not around where you clicked, and so on. I'm not sure if this is intentional but Google is also misspelt in two different ways, one on the side bar and the other on the window itself ("Ggoggle and Goggle"). Reopening windows after they close puts them back to the same position where they were last, which can be a little annoying.

Shutting down the OS also has no way to boot it back up, you might wanna change that since it might be a hassle to refresh the page just to play again. Also the search doesn't work/doesn't display anything.

What would definitely help is adding instructions, and releasing the game in a far more stable state. People usually like to be able to play with a game, even if it is in beta, but this isn't realy playable.

This would be an interesting game to see, but please work on it a little more before releasing it on NG! It's a cool idea but it's even better if we can actually play with it

L1C3 responds:

Thanks, I might update later on. Scratch OSes are hard to make because of the limitations of the scratch engines and how layers can work.
Also Google is supposed to be spelt Goggle, and the Ggoggle spelling is also Goggle, with an icon (sorry if that confused you!)

I might make something like this again. Depends on what i want to do with my schedule.

I really like the direction of this game, but it's just a bit janky/confusing at times. I'll try to give as much insight as I can to help you make it better because I think it definitely has potential!

First off, thank you for adding a description with instructions. I think it's really important to let people know how to play your game especially if it has unusual controls. Though, I suggest adding some more information on the popit menu.

About the popit menu, it has a nice opening animation and looks fairly simple, but I feel you should be able to choose where the new block will appear. And sometimes choosing clear square deletes all squares on the level.

Another thing is, the space to build the level is a bit too small. It would be cool to have a scrollable camera, and/or an option to decide how big the world should be.

A few minor suggestions is allowing the player to choose what kind of square/object to place, adding premade enemies/obstacles, etc.

tl;dr this game has a lot of potential, but I suggest making more fixes before you upload a new version to make it enjoyable!

L1C3 responds:

Thank you, I can do a lot of these.

I am planning to make it so you can choose where the squares go later on.
And other types of objects (like simple decor or maybe even stickers) would go really well!
About scrolling, I've tried it on scratch before, but it's really janky. I'll see if i can replace it with something like scenes that you can go in by going to the left or right perhaps?

And yes, Clear Square does delete all the squares, but I bet i could make it so it's just a mode where you can click on squares to delete.

Thank you for the feedback, I appreciate it!
(Updated game to add many objects)

I am a multimedia developer making music, games, and art! I founded MGFlow58. At the moment I am working on ME-OS and Guppy's Quest. I read my DM's very often so if you have any questions feel free to send!
I speak English and Russian Fluently

Michael @octopus58

Programmer/Artist

Canada (GTA)/Israel

Joined on 1/9/12

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